![]() Interestingly, despite the absence of any new sporting event, the viewership for sports channels grew 21%as they beamed India’s cricket wins from the past and also WWE matches from the past, it said. According to the latest data from BARC-Nielsen Survey, Ramayan has the highest ever rating for any serial on Hindi GECs (general entertainment channels) since 2015. The data for viewership of these programmes, especially Ramayan, is mind-boggling. The overall TV viewership grew 4% as compared to the previous week and was 43$ higher than the pre-COVID-19 outbreak period, the council said.Ĭhannels in the news and movies genre recorded an all-time high growth in viewership during the week, with Hindi movies surpassing GEC segment, it said. These serials have been received very well by audiences. ![]() South-based Sun TV’s strategy of broadcasting classics has also paid off and helped it jump on viewership, while a few paid Hindi general entertainment channels (GEC) who have introduced classics have also seen jump in viewership. Modi’s speech to appeal people to light lamps after turning off the lights had fewer viewers as compared to his speech announcing the lockdown, it said, specifying the numbers at 119 million versus 197 million. His speech announcing the lighting of lamps had fewer viewers. last Sunday led to the lowest ever viewing in that time segment since 2015. Prime Minister Narendra Modi’s appeal of switching off lights at 9 p.m. ![]()
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![]() ![]() The selection process of grouping like units together could be difficult but isn't, due to the intelligent visual depiction of groups that allow for a fast winnowing-out process. The actual movement of your forces on-screen couldn't be simpler, especially with the point-and-click interface and shortcut keys that, once learned, make manipulation of the many aspects of gameplay a breeze. Additionally, the manual contains an exhaustive "tips" page for beginners not familiar or experienced with real-time strategy games. To help novices conquer the learning curve necessary in the game, a short campaign-based tutorial is provided that guides William Wallace through his attempts to thwart the British troops of Henry Longshanks as they try to bully the Scots into submission. ![]() ![]() Level headed and decisive management of requirements, resources, research and goals are essential in AOEII:AOK and can seem daunting at times in the flurry of real-time activity. Individual units (a vast number exist) can be periodically upgraded as well along with the effectiveness of purpose for which they serve. These structures, shown amazingly to scale with astounding details, eventually build to magnificent showcases that dazzle the eye. ![]() One highlight of the game (there are many), features buildings that are upgraded pursuant to advancement through the four ages: Dark, Feudal, Castle and Imperial. Regardless of which civilization you choose to play, each will exhibit traits, weaponry and research proclivities based on the historical record. The 13 civilizations are easily recognizable due to factors that include distinctive cultural philosophies (in both political and military areas), the flavor of realistic language indigenous to each race that, while somewhat limited in scope, is still very influential in developing an era-enhancing atmosphere and proprietary architecture that evolves throughout the various ages. Even though the on-screen images of similar types of units may at times be difficult to discern (especially in the furious heat of large battles), the designers have more than made up for it in several ways. In effect, any faults AOEII may have are niggling at best and don't critically affect the intense and absorbing qualities of this real-time strategy success.įor those who like historically based strategy games, look no further than Age of Empires II. The designers have "fixed" the majority of major complaints levied at the original Age of Empires and, in one fell swoop, have improved the product immensely while incorporating significant features in nearly all aspects of gameplay. While not perfect, AOEII contains no sharp-stick-in-the-eye game busters or fatal flaws that suddenly leap at you after hours of play. This brings me back to the subject of this review, Age of Empires II: The Age of Kings, a game that incorporates the best features of the real-time strategy genre and manages to avoid the numerous pitfalls that often lessen a gamers experience. In light of this discouraging and dismaying trend, the release of a RTS game free of any major problems is a significant event. Unfortunately, with this increased capability comes the logical downside, a necessary evil of modern-day gaming - the obligatory patch or patches that soon follow on the heels of the original game release, usually fed by fan feedback through on-line forums, e-mails, news groups and so forth. Who can blame the designers for trying to take advantage of every new possibility as they forge games with more and more capabilities and scramble to pack their products with the latest enhancements and technology of game design? This might be expected, though not excused, due to the complexity inherent in most new titles as the limits of computer gaming technology expand in ever widening increments. Far more the exception than the rule, this happy event occurs much too seldom in practice considering the tremendous number of computer games released each month (circa 1999). Every so often a game comes along that manifests itself as a reviewer's delight. ![]() ![]() ![]() That seems like a good move on the surface rather than let a Star Wars movie – even one that has faced production problems, and has yet to start marketing – eat into your first week, Deadpool 2 gets a week to shine on its own. The new May 18 release date for Deadpool 2 puts it a week ahead of Solo: A Star Wars Story, instead of arriving a week later. The film is currently on the lookout for a new director. That was necessitated after director Gore Verbinski left the project due to scheduling issues. ![]() Meanwhile, the long-delayed adaptation of Gambit has been pushed from Februto June 7, 2019. The release date pushback brings Fox's X-Men film count for 2018 down to two, in Deadpool 2 and X-Men: Dark Phoenix. It's most likely in a finished state given it was set to release in less than three months. For ages 17 and up, Blood and Gore, Intense Violence, Mature Humor, Strong Language, Sexual Content. The film, directed by Josh Boone (The Fault in Our Stars), stars Anna Taylor-Joy, Charlie Heaton ( Stranger Things), and Maisie Willaims ( Game of Thrones). All you have to do is count down the days that are circled (the above image is. According to Hollywood insiders speaking to The Hollywood Reporter, the reason for the massive delay is to not have The New Mutants and Deadpool 2 overlap each other in some foreign markets. Based on the calendar in Deadpool's lair, we can expect the skin to release on April 3rd. It was supposed to be out April 13 worldwide, but it will now release February 22, 2019. The New Mutants has been delayed by nearly a year. 20th Century Fox has altered its release schedule, moving Deadpool 2 two weeks forward than its original release date – May 18 instead of June 1 – while pushing The New Mutants, the horror X-Men film, and the Channing Tatum-starrer Gambit. ![]() ![]() " couldn’t be more proud to be a part of the legacy," the blog post reads. ![]() Relic added a few words on its own website about Age of Empires 4 back when it was announced. Age of Empires 4 is being made by Relic, creator of Company of Heroes Perhaps this is a sign the game is making progress, and that we'll hear more about it soon. The Witcher 3 composer Mikolai Stroinski announced on his Facebook page in January 2019 that he'll be composing the soundtrack to Age of Empires 4. We want to modernize the series and that means we are going to do things differently." Age of Empires 4 has the same composer as The Witcher 3 We do not want to take on all of the complexity that we see in RTS games today," he said. With Age of Empires 4, it was important for us to be like, 'okay, how do we back away from that?'. "Generally speaking, the longer a genre exists, the games that are responsible for taking it forward tend to make it more complicated. Talking to GamesRadar, creative director Adam Isgreen shared Age of Empires 4's goal to not overcomplicate the new game in an attempt to modernize it. "I can say that we will be bringing history in a fun and exciting way to people – the way we coined it for Age of Empires 4 is 'humanised histories'." Age of Empires 4 will 'modernize' the series without overcomplicating "We're doing something very different with the campaign… I can't talk about it, but it's really crazy-cool," he said. In an interview with GamesRadar, creative director Adam Isgreen hinted how Relic is evolving the RTS campaign in Age of Empires 4. And that's just one of the four campaigns we're shipping with." Age of Empires 4's campaign will show 'humanized histories' We worked with documentarians to go to all kinds of locations like Hastings and Dover, where these events happened. "We bridge the gap between missions with these wonderful historical films. "You get the whole story of the Norman conquest, from the time this ambitious duke made his way across the channel and said 'this is mine,' all the way to the point where you're signing the Magna Carta and laying the foundations of what England is today," said narrative lead Philippe Boulle. In the Norman campaign, for instance, you start as William the Conqueror, but eventually you'll witness the conflict between his kids, and then their kids, and so on. This time, however, we'll be getting four campaigns that give us a longer view of a civilization's history. Previously, Age of Empires has focused on historical figures, like Joan of Arc, or given us more of a story-driven campaign, as in AoE3. For us, starting with eight is a big endeavor, and then we're going to keep expanding."Īge of Empires 3 (Image credit: Microsoft) Age of Empires 4 will contain 4 historical campaigns "The detail we're putting into the civilizations and the focus on making them more unique-you can imagine there's a reason StarCraft had three factions the entire time, because doing asymmetrical balance gets massively complicated. " is where we're starting," Relic told us. It's not clear if they'll be appearing in free updates or premium expansions, though. ![]() I would've liked to see a lot more of AOE4, but the short glimpses I got were still enough to pick up on how many changes can fall under the umbrella of modern." Age of Empires 4 will have 8 civilizations, but there's room to expandĮight civs is a decent start, but Relic plans to keep expanding them. "Three big things fans will want to know about right away: the plan is to launch with eight civilizations (largely from Europe and Asia, but not exclusively), there will be four campaigns tracing the histories of some of those civilizations, and naval combat is in. Accompanying the fan preview, we got a preview of our own, which included a few minutes of the game in motion and more details. ![]() ![]()
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